Attributes |
Attributes play a very important role in the game. So pay great attention to where you will spend your attribute points! Strength - Defines how strong your character is. It affects how hard your character can hit, how much weight he can lift, etc. Constitution - Defines the toughness, endurance and stamina of your character. In other words, how easy is your character to get injured, how much time it takes before he gets tired, etc. Dexterity - Defines how quick and swift your character is. It also affects whatever has to do with your character using something, from a weapon to a piano (simple examples). Intelligence - Defines how smart you character is. An intelligent character will be harder to catch and will be able to learn faster. It also affects events where your character will need to make a choice. Charisma - Is the measure of the character's social skill. The ability to please a crowd and make new friends all depends on charisma. Having a high charisma makes you better at interacting with new situations and provides a bonus to the experience points you can earn. People with poor social skills earn XP at a slower rate. It also affects how convincing your character is. You will need it to bluff the police or the.. judges. *Charisma at 20 gives 15% experience bonus (Less for less points) Composure - Can your character maintain his nerve? Or will he lose his cool under a difficult situation? Crime is not like selling candy, it's demanding in terms of self-confidence. One of the most important affections of primary attributes is that each affect one or more specialties! This means that in order to be super- efficient with your specialty it is not enough to train up to 100% both skills. You also got to have high value in the primary attribute of this specialty. In future we may make Specialties be affected by two attributes (Most likely, we need to test it though) For more details check specialties help desk entry here Initial Attribute Points: ================================ Strength(STR) 5 Constitution(CON) 5 Dexterity(DEX) 5 Intelligence(INT) 3 Charisma(CHA) 3 Composure(CMP) 5 (28 to distribute) Text Levels ================================= Strength 5 -> puny 6-8 -> weak 9-12 -> strong 13-16 -> powerful 17-19 -> titanic 20 -> herculean Constitution 5 -> asthmatic 6-8 -> unhealthy 9-12 -> healthy 13-16 -> durable 17-19 -> hardened 20 -> unstoppable Intelligence 3-5 -> moronic 6-8 -> dim 9-12 -> smart 13-16 -> brilliant 17-19 -> genius 20 -> omniscient Composure 5 -> Shaking 6-8 -> Unstable 9-12 -> Stable 13-16 -> Enforced 17-19 -> Convinced 20 -> Iron Will Dexterity 5 -> clumsy 6-8 -> awkward 9-12 -> limber 13-16 -> nimble 17-19 -> acrobatic 20 -> lightning Charisma 3-5 -> repulsive 6-8 -> distant 9-12 -> sociable 13-16 -> influential 17-19 -> dynamic 20 -> inspirational Attribute Points earned in each level ============================================ Level - Attribute Points Earned 1 - 28 2 - 1 3 - 1 4 - 1 5 - 1 6 - 1 7 - 1 8 - 1 9 - 1 10 - 1 11 - 2 12 - 2 13 - 2 14 - 2 15 - 2 16 - 2 17 - 2 18 - 2 19 - 3 20 - 3 |
Last updated by Revenger on 2011-04-08 00:22:57 |
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